War has rather simple rules. Here they are:

1. Shuffle the deck and remove the Jokers.

2. Distribute the cards evenly, so each player has an equal amount. If there is a remainder of cards, do not use them.

3. Each player draws a card at the same time. They then compare the value of the cards. Aces are valued as one, with the other cards having normal values. Whoever has the highest value card wins all of the other players' cards. If there is a tie for first, a war will begin! Each player who ties will first place 3 cards in a pile, and then reveals the 4th. Whoever wins the war wins all the cards in the pile, as well as their opponent's initial cards. If the war results in a tie, a super-war, which is a repetition of the same process until there is a winner or one player runs out of cards. If one player will run out of cards (i.e. they only have 3 cards), they, along with everyone else, will play less cards. If there is a tie in that case, the person with no cards will win 1/4 of the cards.

If you run of of cards, you lose! The goal is to claim all 52 cards.

 

How to Play War (Card Game): 13 Steps (with Pictures) - wikiHow

A tie, which would lead to a war. Each player places 3 cards into a pile, and then the 4th is compared to the opponent's 4th. You win all the cards if you win, but repeat the process in a "super-war" if there is another tie.