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Phase 10 is a rummy-style card game played with a custom deck of 108 cards, and its rules revolve around completing ten specific phases in sequential order. Each player is dealt 10 cards, and the game proceeds clockwise. On a turn, a player draws one card from either the draw pile or the discard pile, attempts to lay down cards that complete their current phase, optionally adds cards to other players’ completed phases (called “hitting”), and then discards one card to end their turn. The round continues until one player discards their last card, ending the round. Players who completed their phase advance to the next; those who didn’t must repeat the same phase in the next round. The deck includes number cards from 1 to 12 in four colors (red, blue, green, yellow), with two of each number per color. There are also 8 Wild cards and 4 Skip cards. Wild cards can substitute for any number or color in a phase or hit, and multiple wilds may be used in a single phase. Skip cards are used to skip another player’s turn and are discarded immediately after use. You cannot use a Skip card to complete a phase, and you cannot skip yourself. Scoring occurs at the end of each round. The player who goes out scores zero points, while others tally points based on the cards left in their hand: number cards score their face value, Wild cards score 25 points, and Skip cards score 15 points. The player with the lowest total score at the end of the game wins. The ten phases must be completed in order, and each has a specific requirement:
Sets must consist of cards with the same number, regardless of color. Runs must be consecutive numbers, regardless of color. Color phases require all cards to be the same color, regardless of number. Wild cards can be used to complete any set, run, or color requirement. Once a player lays down their phase, they may hit on other players’ completed phases by adding appropriate cards. Players may not hit until they’ve completed their own phase in that round. If multiple players complete Phase 10 in the same round, the winner is determined by the lowest total score. In case of a tie, players may agree to play a tiebreaker round. Strategic use of Wild and Skip cards, careful discarding, and timing your phase completion are key to mastering the game. While the rules are straightforward, the depth of strategy and the tension of racing through the phases make Phase 10 a compelling and competitive experience. |